LoL Patch 12.10 Durability Update | What Are The Biggest Changes?

High Noon Sion
Sion might not become a train, but it sure feels like one. | © Riot Games

League of Legends Patch 12.10 available. This patch is huge. We have been discussing it for some time. Durability is up. This means fights will be longer lasting and champions will have a real chance of surviving even against champions like Katarina, Zed and Zed. 

But what are the major changes? These are the main points. Let’s quickly review the major changes that will impact your solo queue game. These durability changes are exciting! 

 

LoL Patch 12.10 Stats Package for Champions

Riot has provided a stat pack to almost all champions. There is the Thresh exceptionHe did not get the armor growth package due to his passive ability to infinitely scale his armor. Threshmains, these buffs won’t be available to you, but he is still one of the most respected support champions so it shouldn’t affect your gameplay.

These are the stats each champion got with the durability upgrade: 

  • Base Health:  +70
  • Health Grwoth: +14
  • Armor Grwoth: +1.2
  • Magic Resists Growth: +0.8

Champion Healing/Shielding Reduced

All champions who had a heal or shield in their arsenal have received nerfs. You can find your main and their counters on the extensive list. check out the official League of Legends Patch notes

The higher durability champions possess has resulted in a decrease in healing and shielding. Riot needed to decrease healing in order for champions not to die. 

Patch 12.10 Neutral Objective Changes

System damage increases

It’s exactly what the title states. League of Legends Patch 12 will bring neural objectives a bit harder. This will impact turrets as well as Baron Nashor. You won’t need to re-learn how you farm under the tower, because minion damage from Turrets will not change. 

Baron Nashor
  • Attack Damage:125 (+8 per minute) ⇒ 150 (+10 per minute)
  • Maximum Attack Damage: 435 ⇒ 520 (at 40 minutes)
  • Void Corruption – Magic Damage: 60 (+20% AD) ⇒ 70 (+20% AD)
  • [UPDATED] No More Unlucky: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Turrets
  • Outer Turret AD: 152-278 ⇒ 167-391 (minutes 0:00-13:30)
  • Inner Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Inhibitor Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Nexus Turret AD: 150-285 ⇒ 165-405 (minutes 0:00-13:30)

Mountain and Ocean Drake Changes

There are many more systems in League of Legends, which will need to be updated in Patch 12.10. Ocean Soul and Mountain Soul are able to heal themselves as well as create shields. Riot is going to nerf all heals and shields in League of Legends. Right. 

Mountain Drake
  • Mountain Dragon Soul – Shield: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
  • Oceanic Will (Stacking Esports Pro) – Health Regeneration: 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain
  • Ocean Dragon Soul – Heal: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

LoL Patch 12.10 Rune Changes 

League of Legends has a lot of runes that have innate healing and shielding. You probably got the idea by now. These runes should be nerfed by Riot in order to get the durability update. Which runes were affected? 

 

Rune Patch 12.10: Updates
Triumph
  • Heal
    • 12% ⇒ 10% of your missing health
Taste of Blood
  • Heal
    • 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) ⇒ 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)
Summon Aery
  • Shield
    • 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) ⇒ 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)
Overheal
  • Maximum Shield
    • 10 (+10% maximum health) ⇒ 10 (+9% maximum health)

Nullifying orb

  • Magic Damage Shield
    • 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) ⇒ 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)
Guardian
  • Shield
    • 50-130 (levels 1-18) (+15% AP) (+9% bonus health) ⇒ 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)
Grasp the Undying
  • Heal
    • 2% (melee) / 1.2% (ranged) ⇒ 1.7% (melee) / 1.02% (ranged) maximum health
  • Injuries
    • 4% (melee) / 2.4% (ranged) ⇒ 3.5% (melee) / 2.1% (ranged) maximum health
Font of Life
  • Allies heal when they attack marked enemies
    • 5 (+1% of your maximum health) ⇒ 5 (+0.9% of your maximum health)

Conqueror

  • Omnivamp
    • 9% (melee) / 8% (ranged) ⇒ 6% (melee) / 5% (ranged)
Conditioning
  • Total Armor and an MR increase
    • 5% ⇒ 4%

Item Changes in LoL Patch 12.10

Now that we have taken a look at all the different runes and champion changes in League of Legends, it’s also important to know which items are going to be completely different in League of Legends Patch 12.10. Of course, items with life steal and healing will be nerfed, but there are a few more item changes on the list, so let’s quickly go over them. 

Grievous Wounds Items

Item Changes in Patch 12.10
Bramble Vest
  • Thorns- Grievous Wounds: 40% ⇒ 30%
Oblivion Orb
  • Cursed- Grievous Wounds: 40% ⇒ 30%
Thornmail
  • Thorns- Grievous Wounds: 40% ⇒ 30%
  • Grievous Wounds upon immobilizing champions: 60% ⇒ 50%
Mortal Reminder
  • Sepsis- Grievous Wounds: 40% ⇒ 30%
  • Sepsis- Grievous Wounds after 3 attack against champions: 60% ⇒ 50%
Chempunk Chainsword
  • Hackshorn- Grievous Wounds: 40% ⇒ 30%
  • Hackshorn- Grievous Wounds on target with less than 50% max health: 60% ⇒ 50%
Executioner’s Calling
  • Rend- Grievous Wounds: 40% ⇒ 30%
Morellonimicon
  • Affliction – Grievous Wounds: 40% ⇒ 30%
  • Affliction- Grievous Wounds on target with less than 50% maximum health: 60% ⇒ 50%
Chemtech Putrifier
  • Puffcap Toxin – Grievous Wounds: 40% ⇒ 30%
  • Puffcap Toxin – Grievous Wounds applied by your and empowered ally’s next damage instance: 60% ⇒ 50%
ashe dashboard
Click me! | © Riot Games/RiftFeed

Damage Changes

Item  Changes in LoL Patch 12.10
Sunfire Aegis
  • Damage Amplification: 12% ⇒ 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)
Demonic Embrace
  • Burn Damage: 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health
Last Whisper
  • Armor Penetration: 20% ⇒ 18%
Lord Dominik’s Regards
  • Armor Penetration: 35% ⇒ 30%
Blighted Jewel
  • Magic Penetration: 15% ⇒ 13%
Void Staff
  • Magic Penetration: 45% ⇒ 40%

Healing and Shielding Items

Item Changes in LoL Patch 12.10
Immortal Shieldbow
  • Life Steal: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
  • Shield: 275-700 ⇒ 250-630 (levels 1-18)
Eclipse
  • Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)
  • Shield: 180 (+40% AD) ⇒ 160 (+35% AD) (still reduced by 50% for ranged champions)
Bloodthirster
  • Life Steal: 20% ⇒ 18%
  • Oveaheal Shield: 50-350 ⇒ 50-320 (levels 1-18)
Vampiric Scepter
  • Life Steal: 8% ⇒ 7%
Sterak’s Gage
  • Shield: 75% ⇒ 70% bonus health
Seraph’s Embrace
  • Heal: 35% ⇒ 25% of mana spent

Riftmaker

  • Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)
Redemption
  • Heal: 200-400 ⇒ 180-340 (target’s levels 1-18)
Phage
  • Heal: 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health
Maw of Malmortius
  • Omnivamp: 12% ⇒ 10%
Locket of the Iron Solari
  • Shield: 200-365 ⇒ 180-330 (target’s levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)
Mickael’s Blessing
  • Heal: 100-200 (levels 1-18) ⇒ 100 – 180 (levels 1-18)
Knight’s Vow
  • Self-Heal: 8% ⇒ 7% of damage dealt by Worthy ally

Emberknife

  • Omnivamp: 8% ⇒ 7%
Hailblade
  • Omnivamp: 8% ⇒ 7%
Goredrinker
  • Omnivamp: 10% ⇒ 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)
  • Heal: 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)
Gargoyle Stoneplate
  • Shield: 100 (+100% bonus health) ⇒ 100 (+90% bonus health)
Fimbulwinter
  • Shield: 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)
Elixir of Wrath
  • Physical Vamp: 15% ⇒ 12%
Divine Sunderer
  • Heal: 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health
Death’s Dance
  • Heal: 175% ⇒ 150% bonus AD
Moonstone Renewer
  • Starlight Grace – Heal: 70 ⇒ 60
  • Heal and Shield Power: 6% ⇒ 5% per stack (still 5 stacks maximum)
  • Mythic Passive: +10 ⇒ +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Mana LoL Patch 12.10 – Item changes

Item (c), Riot Games/RiftFeed LoL Patch 12.10: Changes
Doran’s Ring
  • Drain – Mana Regen: Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds
  • Healing instead of mana: 50% ⇒ 45% of Drain value
Shard of True Ice
  • Base Mana Regen: 100% ⇒ 115%
High Noon Viktor
This is an amazing Viktor skin. | © Riot Games

Skins in LoL Patch 12.10

After we’ve gotten all the boring stats out the way, let’s look at which skins will be available in this patch. We continue with the High Noon Theme starting at 12.9. This patch will release five more High Noon skins, so be ready! 
  • High Noon Viktor
  • High Noon Twitch
  • High Noon Samira
  • High Noon Sion
  • High Noon Tahm Kench

We are excited about these skins and the changes that will follow. Bel’Veth to swim in our hearts, right? Not only is that true, but we will soon be able to identify the Invitational 2022 Mid-Season The winner is also. It’s all so exciting in a week. 

Author: Eric Pomeroy
Passionate about Valorant, I started playing CSGO but switched to valorant looking at the characters and the play style. I own this website and have written the content myself.