Ziggs LoL All You Need to Know About This Champion


Ziggs is the latest champion to join the League of Legends roster. He is an explosive and mischievous yordle from the magical city of Bandle. Ziggs is a master of explosives and loves to use his arsenal of dangerous bombs, grenades, and rockets to create chaos on the battlefield. He has a unique set of abilities that allow him to devastate enemies with area-of-effect (AOE) damage while also buffing his allies in a variety of ways.

Ziggs is a long-ranged mage who specializes in area damage and crowd control effects. His explosive kit offers plenty of utility for both offense and defense – some abilities can be used as escape tools while others can shut down or zone off enemies when pushed too close into Ziggs’ range. He’s an excellent asset in team fights where his ultimate ability, Mega Inferno Bomb, can cause serious havoc amongst enemy champions with its huge amount of damage output.

In addition to this ultimate blast, he also has other spells that can be used for zoning, crippling enemies’ speed over time with Hexplosives Minefield, or even briefly disabling turrets with Satchel Charge:

  • Hexplosives Minefield – Cripples enemies’ speed over time.
  • Satchel Charge – Briefly disables turrets.


Ziggs is a powerful and versatile Yordle mage with a kit full of crowd control, burst damage and utility. He can be played both in solo lane or mid lane. His abilities include a passive which grants him bonus attack speed and increased mana regeneration, a bounce-bomb, an AoE minefield, a slow and an ultimate that can devastate an entire team.

Let’s take a closer look at each one of these abilities and how they can help Ziggs dominate the Rift:

Hexplosive Minefield

Ziggs’ Hexplosive Minefield is an area of effect ability, and it’s his bread and butter. He lays down a line of five explosives that are activated in one big blast, dealing powerful magic damage in an area around them upon detonation. Ziggs can place up to three of these at once, providing him opportunities for massive area denial when multiple mines are placed and then detonated.

When enemies step into hexplosive minefield, they will take a lot of damage, so prudence and caution are key when engaging with Ziggs. Additionally, the mines can be used to deny or zone enemies from particular areas. This can be even more effective when combined with other forms of crowd control or strategies from the entire team.

Lastly, the minefield’s cooldown is fairly short, totalling to 6 seconds on all ranks. Therefore if placed effectively a lot of satisfying kills can be achieved by Ziggs players!

Bouncing Bomb

The bouncing bomb, officially known as the “Highball“, was developed in 1942 by British engineer Barnes Wallis during World War II and used by the Royal Air Force in Operation Chastise against key infrastructure assets located in Germany’s Ruhr valley.

The bomb was designed to sink and bounce across water for up to 2–3 miles, over difficult terrain such as dams or levees. On hitting a target it would sink and explode, using its own kinetic energy. It was effective at destroying dams, locks and even power stations by breaching them with an opening just large enough to allow access of additional explosive charges.

The bounce-bombing technique proved very successful during Operation Chastise as it allowed pilots to skip bomb over protective anti-torpedo nets. Its greatest assets were its near silent operation, easy transportability and ability to skip along the water’s surface in low-level operational altitudes reducing chances of being shot down.

Satchel Charge

Satchel Charge is an ability used by Ziggs in the popular video game League of Legends (LoL). It is a short-range area of effect (AoE) spell that gives Ziggs an escape mechanism in a pinch. Satchel Charge allows Ziggs to place a bomb on the ground, and then detonate it after a brief delay. If used correctly, this ability can hinder enemies while creating space for allies to maneuver around them.

Satchel Charge works similarly to other LoL champion abilities, such as Jarvan’s Demacian Standard and Grave’s Smoke Screen. When casting Satchel Charge, Ziggs places an explosive device at the targeted location. After a brief period of time (3 seconds), it explodes, dealing damage within its area of effect and slowing the movement speed of all enemies caught in it for 2 seconds. The explosion also knocks back these enemies slightly, allowing allies to get away from them or create more distance between them.

Satchel Charge costs 40/50/60 mana and has an 8-second cooldown at all ranks, making it one of Ziggs’ most spammable abilities. As with any powerful AoE spell, timing and positioning are crucial in order to maximize its effectiveness. When used correctly, Satchel Charge can be invaluable in creating distance between enemies or forcing critical engagements favoring your team composition.

Mega Inferno Bomb

Mega Inferno Bomb is a powerful ability available in the game “RuneScape“. It can be used to defeat enemies in an area, dealing an incredible amount of damage over a short period of time. It costs 200k gold coins to buy and use, so it is not an ability to be used lightly.

The Mega Inferno Bomb deals up to 500 damage per enemy hit and can also cause massive fear-based knockback effects. In addition, the bomb has a unique feature that teleports enemies away from the player when it is activated. This makes it difficult for enemies to get back into the player’s proximity once they have been driven away.

Mega Inferno Bomb is an excellent choice for any RuneScape user who wants to bring swift and powerful justice to their foes.


Ziggs is a powerful champion in League of Legends, capable of quickly outmaneuvering opponents with his huge amounts of mobility. He has huge potential in teamfights and skirmishes, able to cause massive amounts of AoE (area-of-effect) damage while also being able to escape and reposition himself effortlessly. His ultimate is also a great tool for controlling the battlefield and redirecting teamfights.

Let’s take a look at the strengths of Ziggs:

High Mobility

Ziggs is a champion with high mobility, making him an excellent choice for mid lane. His kit is filled with escape gap closers and crowd control. In addition to his kit benefits, Ziggs also has one of the fastest run speeds in League of Legends! This high mobility helps him stay safe from enemies while he does his damage or escapes from them.

Paired with that are Q and W which offer great chasing potential. His E gives him a single target knockback along with increased MS for a short duration. Lastly, his ultimate R grants him vast AoE movement speed increase which makes it extremely easy to position himself perfectly in team fights or skirmishes while damaging many enemies at once.

In conclusion, Ziggs is an excellent champion to use if you want to be able to move around the map fast and remain safe while engaging enemies. His kit gives him tools he can use in order to make sure he can always position right and never be caught out of place!

High Burst Damage

High burst damage refers to the ability to deal damage quickly and in a short amount of time. This kind of damage is important in any game and can define a character’s effectiveness in completing objectives. For example, a character with high burst damage can easily eliminate enemies quickly while also allowing time for healing or retreating.

Characters with high burst damage typically have strong single target abilities that hit multiple times or powerful area-of-effect (AOE) spells that can take out several enemies in a short span of time. Such characters often excel at taking down particular enemy types and bosses, which makes them invaluable for teamfights and helping your team reach victory.

Examples of characters with high burst capabilities include Dehaka from Starcraft II and Zarya from Overwatch, both capable of inflicting devastating amounts of damage on multiple targets if used correctly.

Long Range Ultimate

Ziggs is a champion that features a lot of long range abilities. His ultimate ability, “Mega Inferno Bomb” is one of the longest-ranged abilities in the game. This ability can be used to harass enemy champions from afar or flee from unfavorable fights. The ability deals massive damage in an AoE (area-of-effect) radius and can be used to clear up minions. The distance that this is able to cover usually gives Ziggs enough time to move away afterwards and even finish off opponents that have low HP.

It’s important to remember not to overexpend with this ability and watch your positioning, since Ziggs is a very squishy champion with no escape mechanisms.


Ziggs is a powerful champion in League of Legends, but like all champions, he has his weaknesses. One of Ziggs’ biggest issues is his vulnerability to gank attempts, as he has no escape abilities. His abilities also have long cooldowns, which can be problematic in extended teamfights or duels. Finally, Ziggs’ ultimate ability is very predictable, making it fairly easy to dodge or counter.

Let’s take an in-depth look at these weaknesses:

Low Survivability

One of the key weaknesses of Ziggs in the game of League Of Legends is his low survivability. His abilities have great scaling but are fairly risky to pull off, especially against skilled players. His passive Mega Inferno Bomb has an extremely long wind up time with very low damage on its own, meaning he will always needs to use other spells first before setting up his combo. Additionally, his other ability Satchel Charge requires that he play close and aim it precisely in order to take advantage of its effects.

Ziggs’ lack of mobility and slow waveclear hurt him further as dashes are becoming increasingly popular in midlane fights which leaves him more vulnerable against bursty champions like Ahri or Akali.

It is recommended that when playing Ziggs you should be extra cautious when engaging enemies due to these weaknesses and play very defensively alongside your team until you can build up your items and have a stronger kit.

Low Sustained Damage

Due to Ziggs’ abilities being abilities providing bursts of damage, they are significantly weaker the longer they are sustained in a fight. While their initial burst of damage can be quite powerful, it soon wears off and makes them more vulnerable in fights that last much longer. While poppting W after an attack can increase his sustained damage, as he is not able to deal as much consistent damage as other options he must use his abilities carefully when in fights.

Additionally, since Ziggs’ main source of cc tied to his E being a knockback rather than a stun or slow, the duration of the advantage Ziggs has from bursting is significantly shorter than other champions. This requires a lot of defensive play from Ziggs to make sure he does not overextend too far when going for fights and run out of methods to burst or escape during prolonged fights.

Tips and Tricks

Ziggs is most often played in mid-lane as a burst mage, but he is also viable in other positions. He is known for his ability to poke enemies from a long range and to teamfight with incredible burst. For players looking to maximize their potential with Ziggs, there are some essential tips and tricks you should know.

We will go through the fundamentals of playing Ziggs, the best items and runes to use, and his optimal skill order:

Use your abilities to control the battlefield

A key part of turning the tide of battle in video games is in how you use your abilities. Whether it’s an offensive ability like a fireball, or an defensive ability like an energy shield, making the most of your abilities can determine victory or defeat. Here are some tips and tricks to help you control the battlefield:

  • Communicate with your team – Your team can help coordinate timing of ability usage to maximize its effectiveness and give you a better chance of success.
  • Position yourself strategically – Place yourself in a position that allows you to use your abilities on multiple foes and control their movement patterns.
  • Analyze threat levels – Identify which enemies pose the greatest threat and focus on taking them out first with your abilities.
  • Save up to unleash powerful combos – By saving up several powerful abilities, you can create devastating combos for maximum destruction. Experiment with different combinations for maximum results.
  • Keep track of cooldowns – Keep track of when each ability will be ready so that it is available when you need it most during fight sequences.

Use your ultimate to initiate team fights

Ziggs’ ultimate, Mega Inferno Bomb, is an incredibly powerful tool for taking down groups of enemies and initiating team fights. When using Mega Inferno Bomb to initiate team fights, it’s important to understand how the ability works so you can get the most out of it.

  • First, you need to position yourself in a safe area so your opponents can’t retaliate before your allies join in. If you cast from too close in range or from behind a wall, the bomb will not be able to travel far enough to reach enemies that are further away. Be sure your target area is clear of any obstructions such as walls or minions for the best effect.
  • Second, pay attention to where all your opponents are located before using the ability. The bomb detonates in an area that grows bigger over time and if some of your opponents move too far away they won’t be affected by it even if they were within range when you casted it. Cast Mega Inferno Bomb at peak times when all enemies are clumped together for maximum impact.
  • Finally, it’s a good idea to use other abilities such as Hexplosive Minefield first so opponents clump up and take more damage from the shockwave created by the detonation at maximum range. Combine these strategies for optimal results when initiating team fights with Ziggs’ ultimate!

Position yourself carefully to maximize your damage output

As the champion Ziggs, you should pay close attention to how you position yourself in order to maximize your damage output. Positioning is key to successfully playing Ziggs. You need to be aware of where allies and enemies are on the field at all times and adjust your strategic positioning accordingly.

By playing from a safe distance, Ziggs can avoid being easily accessed by his enemies and take full advantage of his abilities. His Q ability, Bouncing Bomb, has a very short cooldown (4 seconds). This makes it possible for him to spam it constantly at enemies and poke them from afar with minimal risk. When there is an opening for an attack, he can use Satchel Charge or Mega Inferno Bomb to deliver more powerful attacks when in range. However, playing from too far away will make your attacks easier for the opponent’s team to dodge or block meaning that you will not be able to maximize your damage output.

Zigg’s ultimate, Hexplosive Minefield, can also increase damage output if used correctly. It drops a field of bombs which detonate when triggered by movement or if they expire after 3 seconds; this means that positioning is important here as well – determine where enemies are likely headed so you can lure them into your minefield for maximum efficiency! Lastly, make sure to stay out of harm’s way; you need all the mana regeneration from Mana Reaver as much as possible in order for Ziggs combo potentials and ultimates kill potentials.

Frequently Asked Questions

Q: What is Ziggs’ primary role in League of Legends?

A: Ziggs is generally played as a mid lane Mage in League of Legends. He is known for his long range poke and crowd control abilities.

Q: What are Ziggs’ strongest abilities?

A: Ziggs’ strongest abilities include his Satchel Charge, which grants him mobility and crowd control, his Bouncing Bomb which deals massive area of effect damage, and his Mega Inferno Bomb which deals high damage to a single target.

Q: How can Ziggs be played effectively?

A: To play Ziggs effectively, it is important to take advantage of his long range abilities to poke and harass the enemy team and to use his Satchel Charge to get in and out of fights quickly. It is also important to time the use of his ultimate ability, Mega Inferno Bomb, to maximize its damage.